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LOCOMOTIVE
CHALLANGE
The challenge was to practice hard surface modeling in Cinema 4D by creating a clean and detailed 3D asset. Beyond modeling, I had to apply realistic textures, set up lighting, and animate the object in motion. This required balancing precise geometry with convincing surface detail while ensuring the animation felt natural and cinematic.
year
2024
role
Animator Designer
category
3D Animation
software
After Effect
Cinema 4D
Nuke
OBJECTIVE
My objective was to model and animate a train, focusing on achieving realistic movement and textures. The project demonstrates my ability to take a hard surface model from concept through modeling, texturing, and animation, resulting in a polished and believable final render.
REFERENCE
For this project, I studied real locomotive photos and video footage to understand proportions, mechanical details, and how trains move. These references helped ensure accuracy in both the model’s construction and the animation of its motion.



PROCESS



FINAL ANIMATION

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